The time has come for me to exit the shadows in which I lurked. In the fall of 2017, I started going through some OpenGL tutorials and trying to put together my own renderer. It was fun. Maybe it was ...
Pathfinding and Local Avoidance for RPG/RTS Games using Unity If you are making an RPG or RTS game, chances are that you will need to use some kind of pathfinding and/or local avoidance solution for ...