Microsoft rolls out Shader Model 6.10 and AgilitySDK 1.720, adding AI-ready APIs and improved GPU performance to DirectX 12.
Max out your GPU's matrix hardware without paying fealty to Nvidia.
Microsoft has unveiled Shader Model 6.10 for DirectX, adding full matrix math hardware acceleration across all compliant GPUs. This standardizes neural rendering capabilities—previously tied to ...
Microsoft has released a preview of Shader Model 6.10 as part of its DirectX Agility SDK 720 update, continuing its steady evolution of the DirectX graphics API.
The UE5 implementation is reportedly 'in progress' and could help developers reduce shader stutter and long load times in ...
DirectSR, a new API from Microsoft that will allow developers to easily bring NVIDIA DLSS, AMD FSR, and Intel XeSS support to their games, isn't the only announcement from the DirectX team at this ...
Super resolution tech uses machine learning to enhance visuals and performance in scenarios where raw graphical power isn't always available. NVIDIA DLSS is the most famous solution, although Intel's ...
Microsoft has announced it has launched a preview version of DirectSR. This is a new API that's been made to standardize super-resolution (upscaling) support for all DirectX 12-based PC games. Over ...
The most serious of the three warnings involves DirectX, the set of multimedia programming instructions used by most PC games, as well as other entertainment-oriented applications and peripherals, ...
Microsoft has announced that Windows 10 will ship with the latest version of its dedicated graphics API, DirectX 12. The software is now available for developers to test by signing up to the Windows ...
It's been a few years since Microsoft introduced DirectX 12, and there's a new set of console introductions coming this fall, so the time is ripe for the unveiling of a new DirectX version. Microsoft ...