Do you provide default values for one or more arguments, or add overloads of the function that take fewer arguments? This is a design decision every C++ developer faces at some point. There are more ...
I've run across some incorrectly written code, and I'm trying to find out if there is a way to express what the code is trying to do in C++ (cleanly, if possible).<BR><BR>The class in question is an ...
I'm writing a wrapped data class to allow me to easily convert between several similar datatypes. That is, I have a class MyClass which internally represents an item, but can interact with ints, ...
Operator overloading or ad-hoc polymorphism lets you work with user defined types much the same way you work with fundamental data types Polymorphism is one of the basic principles of OOP (Object ...