One of the fundamental issues in driver design is deciding how to map to the peripheral registers. Over the years there have been many different methods that have been used such as setting up ...
I have a bunch of hard-coded global 3D arrays of floats. I can loop through an individual 3D array just fine, but I also want to loop through all the 3D arrays. So, I thought of creating a ...
Pointer arrays are a useful tool for mapping peripheral registers to a driver. There are many advantages to using pointer arrays such as simplified initializations and the ability to generate a ...
This material is hereby placed in the public domain. Available in various formats via http://www.netcom.com/~tjensen/ptr/cpoint.htm This document is intended to ...
How and why are these used? I've been given a project where I have to use these to read numbers in table format from a file and find the row and column averages and have never experienced these before ...
In our first part on pointers, we covered the basics and common pitfalls of pointers in C. If we had to break it down into one sentence, the main principle of pointers is that they are simply data ...
Allocate a static array (e.g. CEnemy enemyList[255]) that has enough slots for the maximum number of enemies I'll ever have in the game at one time. Dynamically allocate an array with the number of ...
Pointer arrays are a useful tool for mapping peripheral registers to a driver. There are many advantages to using pointer arrays such as simplified initializations and the ability to generate a ...
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